Zeta Halo has many mysterious cave and dungeons below it's surface. One of these I got to work on is a Hexcave deep in a mountainside. I got to do lighting work throughout this cave (primarily more towards the end where the forerunner hexes become exposed).
In addition to doing lighting work in this cave, I did performance passes, shadow optimizations, and cubemap reflection work throughout the cave.
Additional lighting work done by Aaron Hofsass.
Additional work done by other artists.