I was one of the very small handful of lighting artists that did cubemap reflection work across our open world environment on Zeta Halo. I did exterior work on around half of the exterior environments, and also did interior reflection work in most of the banished interior structures. Here's a small collection of images from various interior spaces I did reflection work on.
Essentially all of the interior bases at all of the banished outposts throughout the world I had to go into and place locally curated cubemaps to give the metallic surfaces more detail and visability.
Contains lots of work from various other artists from Environment Content Team, to Surfacing, Lighting, and more!