As an Environment and Lighting Artist I aim for believability, immersion, and a sense of wonder as I design and produce highly detailed models, meticulously crafted materials, and beautifully lit real-time environments that feel authentic and genuinely thought out. As I aid these skills with my experience in industry standard software as well as proprietary, I aim to shape the future of this immersive industry.
I graduated in January 2018 with a Bachelor of fine arts in Game Design & Development from the University of Wisconsin - Stout along with a minor in Business Administration. I graduated with a Master of Fine Arts in Visual Effects from the Savannah College of Art & Design in the winter of 2020 of 2018.
In September 2020 I was brought onto 343 Industries as an Environment Artist intern, and in shortly after transitioned into a Lighting Artist role at 343 working on Halo Infinite. I am still working here currently as a Lighting Artist.
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