Tyler Klimek / TolerLive
Tyler Klimek / TolerLive
Lighting Artist - 343 Industries, TolerLive - Twitter
Redmond, United States

About

As an Environment and Lighting Artist I aim for believability, immersion, and a sense of wonder as I design and produce highly detailed models, meticulously crafted materials, and beautifully lit real-time environments that feel authentic and genuinely thought out. As I aid these skills with my experience in industry standard software as well as proprietary, I aim to shape the future of this immersive industry.

I graduated in January 2018 with a Bachelor of fine arts in Game Design & Development from the University of Wisconsin - Stout along with a minor in Business Administration. I graduated with a Master of Fine Arts in Visual Effects from the Savannah College of Art & Design in the winter of 2020 of 2018.

In September 2020 I was brought onto 343 Industries as an Environment Artist intern, and in shortly after transitioned into a Lighting Artist role at 343 working on Halo Infinite. I am still working here currently as a Lighting Artist.

Hit "View" under Resume PDF to view up-to-date resume.

Resume PDF

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Skills

LightingEnvironment ArtPhysically Based RenderingEnvironment LightingOrganic ModelingHard Surface ModelingMaterialsTexture BakingUnreal BlueprintVR IntegrationShaders3D AnimationVFXSFXAdobe SuiteCompositingTeam ManagementLeadership

Software proficiency

Slipstream Engine
Slipstream Engine
Unreal Engine
Unreal Engine
Maya
Maya
Houdini
Houdini
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
RenderMan
RenderMan
Arnold
Arnold
Marmoset Toolbag
Marmoset Toolbag
Nuke
Nuke
InDesign
InDesign
Premiere
Premiere

Productions

  • Halo infinite exterior cubemaps thumbnail 03
    • Video Game
      Halo Infinite
    • Year
      2021
    • Role
      Lighting Artist
    • Company
      343 Industries
  • Vikingshiptestrender3
    • Video Game
      Search for The Gryphon (Virtual Reality Themed Attraction)
    • Year
      2019
    • Role
      3D Generalist - Texture Artist - Environment Artist - Sprint Leader
    • Company
      Professional Collaboration led by Jack Mamais (Formerly of Crytek, Lead Designer of Crysis)
  • Ritesofumbra 1080 pnglarger
    • Video Game
      Rites of Umbra
    • Year
      2017
    • Role
      Project Lead, Lead Game Designer, Lead Audio Director, Environment Artist
    • Company
      University of Wisconsin - Stout

Experience

  • Lighting Artist at 343 Industries
    Redmond
    September 2020 - Present