As an Environment Artist I aim for believability, immersion, and a sense of wonder as I design and produce highly detailed models, meticulously crafted materials, and beautifully lit real-time environments that feel authentic and genuinely thought out. As I aid these skills with my experience in industry standard software, I look forward to being part of a dynamic and passionate team in the game industry that is as excited as I am to shape the future of this immersive industry.
I graduated in January 2018 with a Bachelor of fine arts in Game Design & Development from the University of Wisconsin - Stout along with a minor in Business Administration. I began my Master of Fine Arts in Visual Effects at the Savannah College of Art & Design in the fall of 2018. I'm excitedly passionate about building unique worlds & working in real-time environments as an environment artist, modeler, & lighting artist. I've chased my dreams of working in the game industry since my first steps onto a certain Ring-world.
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