Tyler Klimek
Tyler Klimek
Environment Artist - Modeler - Lighting Artist
Savannah, United States of America

About

As an Environment Artist I aim for believability, immersion, and a sense of wonder as I design and produce highly detailed models, meticulously crafted materials, and beautifully lit real-time environments that feel authentic and genuinely thought out. As I aid these skills with my experience in industry standard software, I look forward to being part of a dynamic and passionate team in the game industry that is as excited as I am to shape the future of this immersive industry.

I graduated in January 2018 with a Bachelor of fine arts in Game Design & Development from the University of Wisconsin - Stout along with a minor in Business Administration. I began my Master of Fine Arts in Visual Effects at the Savannah College of Art & Design in the fall of 2018. I'm excitedly passionate about building unique worlds & working in real-time environments as an environment artist, modeler, & lighting artist. I've chased my dreams of working in the game industry since my first steps onto a certain Ring-world.

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Resume PDF

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Skills

Environment ArtPhysically Based RenderingEnvironment LightingOrganic ModelingHard Surface ModelingMaterialsTexture BakingUnreal BlueprintVR IntegrationShaders3D AnimationPython ScriptingCSSHTMLVFXSFXAdobe SuiteCompositingWeb DesignTeam ManagementLeadership

Software proficiency

Unreal Engine
Unreal Engine
Maya
Maya
Houdini
Houdini
ZBrush
ZBrush
Substance Painter
Substance Painter
Substance Designer
Substance Designer
RenderMan
RenderMan
Arnold
Arnold
Marmoset Toolbag
Marmoset Toolbag
Nuke
Nuke
InDesign
InDesign
Premiere
Premiere

Productions

  • Vikingshiptestrender3
    • Video Game
      Search for The Gryphon (Virtual Reality Themed Attraction)
    • Year
      2019
    • Role
      3D Generalist - Texture Artist - Environment Artist - Sprint Leader
    • Company
      Professional Collaboration led by Jack Mamais (Formerly of Crytek, Lead Designer of Crysis)
  • Ritesofumbra 1080 pnglarger
    • Video Game
      Rites of Umbra
    • Year
      2017
    • Role
      Project Lead, Lead Game Designer, Lead Audio Director, Environment Artist
    • Company
      University of Wisconsin - Stout