Zeta Halo has many mysterious cave and dungeons below it's surface. Two of these caves are the glow mushroom caves hidden below the surface that I did some support lighting in as well as optimizations, and another is a small skylight lit cave.
I did some basic lighting work throughout, including lighting for the glow mushrooms, Lighting optimizations and perf controls passes, shadow optimizations, and cubemap reflection work.
Additional lighting done by Aaron Hofsass and other artists.
Additional work done by environment team.