Halo Infinite |Campaign| Outpost Tremonius - Lighting Optimizations

I had the opportunity to do a lighting optimization and performance pass on Outpost Tremonius in Halo Infinite. During my time doing optimizations to the existing lights/shadows of the area, I also got to do quite a bit of cubemap reflection work on the exteriors of the base as well as the interiors of the banished droppods. In addition to that I came in towards the end to do some support lighting, and I was able to rework some of the lighting in the hallways and doorways of some of the main structure.

The main preliminary work was done by other lighting artists.
Lots of additional departments contributed to everything here that I didn't specifically mention having worked on!

During my performance and optimization pass, I got to touch up some of the lighting in this entryway.

During my performance and optimization pass, I got to touch up some of the lighting in this entryway.

I also got to do some lighting work within the main structure while adjusting shadows

I also got to do some lighting work within the main structure while adjusting shadows

The smaller banished droppod bases all utilized locally placed cubemaps throughout not only this outpost, but the rest of the outposts around Zeta Halo.

The smaller banished droppod bases all utilized locally placed cubemaps throughout not only this outpost, but the rest of the outposts around Zeta Halo.

Cubemap Reflection Work

Cubemap Reflection Work

Cubemap Reflection Work

Cubemap Reflection Work

Cubemap Reflection Work

Cubemap Reflection Work

Cubemap Reflection Work

Cubemap Reflection Work