Caves | Lighting - Optimizations - Air Probes
The glowing mushrooms allowed me to play with the gradients on the walls in these larger rooms of the caves.

The glowing mushrooms allowed me to play with the gradients on the walls in these larger rooms of the caves.

Additional lighting artists did work within the caves as well.

Additional lighting artists did work within the caves as well.

Zeta Halo has many mysterious cave and dungeons below it's surface. Two of these caves are the glow mushroom caves hidden below the surface that I did some support lighting in as well as optimizations, and another is a small skylight lit cave.
I did some basic lighting work throughout, including lighting for the glow mushrooms, Lighting optimizations and perf controls passes, shadow optimizations, and cubemap reflection work.

Additional lighting done by Aaron Hofsass and other artists.
https://www.artstation.com/hofsta

Additional work done by environment team.