In the not so distant future, the discovery and integration of alien life on the planet has forced cities to be built under the sea. Atlantia is an art-deco inspired museum residing in the Seafoam capital.
This was my first dive into Unreal Engine and building a real-time environment from scratch. My biggest influences were Bioshock, Gears 5, Dishonored, and the general aesthetics of art-deco with slight sci-fi influences.
Tools: Maya, Zbrush, Substance Painter, Substance Designer, Unreal Engine 4
Production Time: ~8 Weeks of off and on work
Foliage from Megascans.
Atlantia: Museum Beneath the Sea (Vimeo Link)
Atlantia: Museum Beneath the Sea (Real-time FlyThrough)