Scandinavia |Personal UE4 Project| Environment Art Thesis

Scandinavia 876 A.D. is the visual component to my Graduate Thesis at my University (Savannah College of Art & Design).

The thesis was based on "The Breaking of Cultural Stereotypes & Clichés Through Environmental Storytelling".
With Visual piece I made a large-scale environment in UE4 with the goals of delivering a highly detailed environment that could show glimpses of the Scandinavian culture without over glorifying the "violent/viking" aspects of the culture. I instead focused on a beautiful village with domestic identity and life.

Throughout the entire project length I continuously built modular assets and props to fill the world and build the homesteads, while hand-sculpting the terrain and painting it with material blend layers. Lighting was also a consistent process of reworks and alterations, where I eventually settled on a simplified utilization of ray tracing and real-time lighting. Quixel Megascans was used to bring the environment to life with their abundance of vegetation.

While my thesis is now complete, I plan to continue progressing on this piece over time. So while I won't specifically title it a Work in Progress, it is likely that you will see updates if you check back on this project at future dates. Currently on this page you can see my newest cinematic, a quick breakdown cinematic, rendered images, and a few prop images as well.