Halo Infinite |S4| Scarr Lighting

In season 4 of Halo Infinite, we shipped the Big Team Battle map Scarr! I was the lighting artist responsible with creating the lighting and atmosphere of this large-scale map!

This map allowed for expanding on the Banished style and color palette, and was a blast to work on.

Credits:
Additional Lighting Support: Tyler Feddeler, Josh Dean
Surfacing Lead: Rogelio Olguin/Kurt Kusper
Additional mask painting: Kim Kirchstein
Modeling leads: John Flath and James Munroe
Banished Modelers: Zach Suchlicki, Layla King, Andres Nelson, Jay Miller, Julian Yip, Derek Carter, Ned Gasorntip, Thomas Gariti and Ryan Peterson
Biome and Decorators: Steve Oberman, Nate Castronovo
MP Lead: Josh Rife