Halo Infinite |Campaign| Exterior Cube Map Reflections

I was one of two lighting artists that did manual reflection capture work across the entire open world environment on Zeta Halo. I did exterior work on around half of the exterior environments, and also did interior reflection work in most of the banished interior structures found at the various outposts and POIs. Here's a small collection of images from various exteriors I did reflection work for, captured at a few times of day.

Brandon Habib assisted in doing cube map work in the exterior open world.