Halo Infinite |Campaign| Hexcave Lighting

Zeta Halo has many mysterious cave and dungeons below it's surface. One of these I got to work on is a Hexcave deep in a mountainside. I got to do lighting work throughout this cave (primarily more towards the end where the forerunner hexes become exposed).

In addition to doing lighting work in this cave, I did performance passes, shadow optimizations, and cubemap reflection work throughout the cave.

Additional lighting work done by Aaron Hofsass.
https://www.artstation.com/hofsta

Additional work done by other artists.

I really loved doing work around the hexes towards the end of the cave.

I really loved doing work around the hexes towards the end of the cave.

Flares and standing lights are littered around this marine defensive point in the cave to give it a scattered bit of storytelling.

Flares and standing lights are littered around this marine defensive point in the cave to give it a scattered bit of storytelling.

Cubemap reflection work helped make the water give off more realistic reflections.

Cubemap reflection work helped make the water give off more realistic reflections.

A lot of the preliminary lighting in the main entrance to the cave and the burning warthog section was done by Aaron Hofsass

A lot of the preliminary lighting in the main entrance to the cave and the burning warthog section was done by Aaron Hofsass