Halo Infinite |Campaign| Hexcave Lighting
I really loved doing work around the hexes towards the end of the cave.

I really loved doing work around the hexes towards the end of the cave.

Flares and standing lights are littered around this marine defensive point in the cave to give it a scattered bit of storytelling.

Flares and standing lights are littered around this marine defensive point in the cave to give it a scattered bit of storytelling.

Cubemap reflection work helped make the water give off more realistic reflections.

Cubemap reflection work helped make the water give off more realistic reflections.

A lot of the preliminary lighting in the main entrance to the cave and the burning warthog section was done by Aaron Hofsass

A lot of the preliminary lighting in the main entrance to the cave and the burning warthog section was done by Aaron Hofsass

Zeta Halo has many mysterious cave and dungeons below it's surface. One of these I got to work on is a Hexcave deep in a mountainside. I got to do lighting work throughout this cave (primarily more towards the end where the forerunner hexes become exposed).

In addition to doing lighting work in this cave, I did performance passes, shadow optimizations, and cubemap reflection work throughout the cave.

Additional lighting work done by Aaron Hofsass.
https://www.artstation.com/hofsta

Additional work done by other artists.