Halo Infinite |S3| Chasm Lighting

I had the extreme pleasure of lighting Chasm, an arena map released with Season 3 of Halo Infinite! Working on a mysterious forerunner map with the design from Cliff Schuldt that spark similarities to a few OG Halo maps was a complete blast.

There was an effort made to bring a distinct feel to each side of the map. One being in the very familiar blue-ish/steel tones that make up Forerunner visual language in the past, and the other bringing in a little more golden feel that can be found within the final level of Halo Infinite's campaign.