Halo Infinite |S2| Catalyst Lighting Contributions

In season 2 of Halo Infinite, we shipped the arena map Catalyst! I was the responsible for an array of polish and bug fixing on the map, including relighting a few sections in some of the images (particularly near red team spawn), and optimizing the lighting on the map to maintain perf requirements across a variety of machine specs.

In order to maintain optimal performance across the variety of machine specs (Xbox one, Xbox One X, Series S, Series X, PC) I had to adjust light fades, shadow fades, static shadow resolutions, and dynamic shadow resolutions in a few areas of the map. Near the red base spawn I did the majority of my polish work, including optimizations and improvements to OBB volumes, cubemaps, and lights.

Foundational Lighting by Yury Vorobiev and the lighting team at Sperasoft!