Halo Infinite |Campaign| Outpost Tremonius Lighting Contributions

I had the opportunity to do a lighting optimization and performance pass on Outpost Tremonius in Halo Infinite. During my time doing optimizations to the existing lights/shadows of the area, I also got to do quite a bit of cubemap reflection work on the exteriors of the base as well as the interiors of the banished droppods. In addition to that I came in towards the end to do some support lighting, and I was able to rework some of the lighting in the hallways and doorways of some of the main structure.

The foundational lighting work was done by other lighting artists.