My lighting art contributions to Halo Infinite Season 2! On this map, Catalyst, I came in near the end stages to apply polish, bug fixes, and performance optimizations across sections of the map.
In order to maintain optimal performance across the variety of machine specs (Xbox one, Xbox One X, Series S, Series X, PC) I had to adjust light fades, shadow fades, static shadow resolutions, and dynamic shadow resolutions in a few areas of the map. Near the red base spawn I did the majority of my polish work, including optimizations and improvements to OBB volumes, cubemaps, and lights.
Foundational Lighting by Yury Vorobiev and the lighting team at Sperasoft!