Search for the Gryphon (VR - UE4)
Search for the Gryphon - SCAD Collaboration between a large dynamic group of Programmers, Modelers, FX Artists, and more.

Search for the Gryphon - SCAD Collaboration between a large dynamic group of Programmers, Modelers, FX Artists, and more.

Search for the Gryphon - VR Highlights

Search for the Gryphon - Full VR Video

An in-engine environment screenshot of the gryphon being attacked by a giant octopus

An in-engine environment screenshot of the gryphon being attacked by a giant octopus

Here is the first asset I made for the project, a sunken Viking Long-ship. I had to detail it with grime and destruction in order to make it realistically be viable as a "Sunken ship"

Here is the first asset I made for the project, a sunken Viking Long-ship. I had to detail it with grime and destruction in order to make it realistically be viable as a "Sunken ship"

The long-ship was modeled in Maya and textured with Substance painter.

The long-ship was modeled in Maya and textured with Substance painter.

Occlusion renders of the viking long-ship

Occlusion renders of the viking long-ship

Prospective bees dive into "Search for the Gryphon"

Photographs of our set where users would equip their VR headsets before embarking on their underwater journey. The physical set was built by the production design students here at SCAD.

Photographs of our set where users would equip their VR headsets before embarking on their underwater journey. The physical set was built by the production design students here at SCAD.

Two members of our team standing in as "Captains" for the VR experience

Two members of our team standing in as "Captains" for the VR experience

“Search for The Gryphon” is a Virtual Realty Collaboration led by Jack Mamais (formerly of Crytek, Lead Designer on Crysis & producer on Far Cry). In this demo the user boards a submarine, equipped with a VR headset, and visits the ocean off the coast of Georgia. I served as a 3D Generalist & Texture Artist throughout the project, working on various props and environment assets; I also served as Sprint Leader during the 2nd sprint, During this time I organized the art team through the “Agile” workflow and optimized assets for unreal. The VR Attraction launched in April 2019 at SCAD (Savannah College of Art and Design).

3D Contributions by myself (modeling and texturing);
Viking ship & Viking props, Coral, Treasures (gold trinkets, jewels, and horns), Various Debris, Sea Vents, Broken masts/sails, Submarine