Procedural Displacements - OSL Scripting

VSFX502 - Programming 3D Models and Shade, Project 2: ST Displacement

Tyler klimek displacement 4k

This displacement is using my "fullridges" shader placed on top of a sphere polygon. I keyframed various changes to the frequency of fractal and simple_remap OSL shader controls.

Tyler klimek displacement 1080

This displacement is using my "fullridges" shader placed on top of a sphere polygon. I keyframed various changes to the frequency of fractal and simple_remap OSL shader controls.

Tyler klimek displacement basicshaders

All shaders are programmed in OSL and rendered in Render Man for Maya.

Tyler klimek displacement1
Tyler klimek displacement3
Tyler klimek displacement4
Tyler klimek displacement5
Tyler klimek displacement2

Procedural displacement shaders coded with the OSL shading language and rendered in Pixars Renderman for Maya. For my Technical Breakdown, visit: https://sdm.scad.edu/faculty/mkesson/vsfx502/wip/best/fall18/tyler_klimek/osl_st_shading/index.html