Procedural Displacements - OSL Scripting

VSFX502 - Programming 3D Models and Shade, Project 2: ST Displacement

This displacement is using my "fullridges" shader placed on top of a sphere polygon. I keyframed various changes to the frequency of fractal and simple_remap OSL shader controls.

This displacement is using my "fullridges" shader placed on top of a sphere polygon. I keyframed various changes to the frequency of fractal and simple_remap OSL shader controls.

This displacement is using my "fullridges" shader placed on top of a sphere polygon. I keyframed various changes to the frequency of fractal and simple_remap OSL shader controls.

This displacement is using my "fullridges" shader placed on top of a sphere polygon. I keyframed various changes to the frequency of fractal and simple_remap OSL shader controls.

All shaders are programmed in OSL and rendered in Render Man for Maya.

All shaders are programmed in OSL and rendered in Render Man for Maya.

Procedural displacement shaders coded with the OSL shading language and rendered in Pixars Renderman for Maya. For my Technical Breakdown, visit: https://sdm.scad.edu/faculty/mkesson/vsfx502/wip/best/fall18/tyler_klimek/osl_st_shading/index.html